Bethesda Release Fallout 4 DLC Plans.

Fallout 4 Add-Ons – Automatron, Wasteland Workshop, Far Harbor and More

Price: $9.99 USD | £7.99 GBP | $16.95 AUD
Release: March 2016


The mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Hunt them down and harvest their parts to build and mod your own custom robot companions. Choose from hundreds of mods; mixing limbs, armor, abilities, and weapons like the all-new lightning chain gun. Even customize their paint schemes and choose their voices!


Wasteland Workshop
Price: $4.99 USD | £3.99 GBP | $7.95 AUD
Release: April 2016


With the Wasteland Workshop, design and set cages to capture live creatures – from raiders to Deathclaws! Tame them or have them face off in battle, even against your fellow settlers. The Wasteland Workshop also includes a suite of new design options for your settlements like nixi tube lighting, letter kits, taxidermy and more!


Far Harbor
Price: $24.99 USD | £19.99 GBP | $39.95 AUD
Release: May 2016


A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost? Far Harbor features the largest landmass for an add-on that we’ve ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.


Bethesda have also laid out some details regarding the season pass pricing and plans for DLC beyond the three currently announced.

And more important, that this is only the beginning. We have plans for more. More than $60 worth of new Fallout adventures and features throughout 2016.

Given the expanded DLC plan, the price of the season pass will increase from the current $29.99 to $49.99 USD (£24.99 to £39.99 GBP; $49.95 to $79.95 AUD) on March 1, 2016. However, if you already purchased the season pass for $29.99, nothing changes – you still get everything at no additional cost— the full $60 offering of add-on content for the original price of $29.99. In addition, if you didn’t buy the season pass yet, there is still time: anyone who buys the Season Pass for $29.99 before March 1st will get all $60 worth of content. This is our way of saying thanks to all our loyal fans who have believed in us and supported us over the years.

Want a chance to play these add-ons early? We’ll be running closed betas for each of the add-ons for consoles and PC. And you can sign up right now on In order to apply, you’ll need to create a registered account. We’ll be selecting applicants in the upcoming weeks. Players accepted into the beta will receive a code to redeem the content. The beta is the full version (complete with achievements) and those participating will not have to purchase the add-on.

Beyond add-ons, we’ll continue to offer free updates to the game, including new features like the recent weapon debris for PC, and increased draw distances for consoles, as well as more optimizations to gameplay and quests. And something that we’re really excited about, a complete overhaul of Survival Mode that changes how you play the whole game: food, sleep, diseases, danger and more.

We’re also hard at work on the Creation Kit, which will allow you to create and play mods absolutely free. We’re currently testing both Survival Mode and the Creation Kit now, and more details will be forthcoming.

Thanks again for your continued support of Fallout 4. We can’t wait for you to play more!

We’re both stoked for all this! Also it is a very clever marketing ploy and Bethesda are definitely going to see an increase in income from the season pass before March 1st, ourselves included! Now we leave you with some sick screenshots released accompanying this announcement!


Fallout 4: Automatron

Robot Companion? This is all very exciting!


Fallout 4: Wasteland Workshop

Pitting Deathclaws against each other?! COUNT US IN!


Fallout 4: Far Harbor

The most exciting one of all, a massive new playable area and lots of new quests and settlements, this is the kinda DLC we were waiting for, shame we have to wait another 3 months!




Unravel Trial – First Impressions

As Simon smartly decided to purchase EA access a few months ago, we were able to get hold of the Unravel trial and have a go at the first two levels! This small but mighty adventure and puzzle game has had a lot of hype, so I was excited to see how we would be introduced to characters and the story.

Yarny is born from the dropped yarn of an old lady. We don’t know a lot about her character, but it’s pretty safe to assume that through-out the game, the echos of people that we see and the trinkets we collect are placing together memories of her family.

The main menu is gameplay within the woman’s house. Picture books show the memories you have collected, and the picture frames are different levels. I’ll admit that I had some difficulty finding level 2, as I was climbing around the room looking at lots of different picture frames that weren’t actually accessible yet! There isn’t a lot of direction when it comes to level navigation, so I felt a bit stupid that when I couldn’t even figure out how to pick a level – and this wasn’t even part of the game.

Regardless, I really enjoyed the first couple of levels of Unravel. The environment is stunning, and I adored how Yarny interacted and reacted to the animals (butterflies, hedgehogs, crabs, seagulls etc) within the world. The nature is stunning – the leaves look crisp, the colours are vibrant and the water is incredible. Every aspect sucked me in to each scene, and I think this is one of the games strongest aspects so far.

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As you travel along, you can gather collectibles (I wasn’t so great at this) and also pick up memories. These memories happen on their own, so you won’t miss any. They are reminiscent of the non-existent people from Everybody’s Gone To The Rapture: they glisten as you get closer, but unlike the PS4 game, Unravel depicts the scene, and shows memories that took place in the environment you are travelling through.

The game play is relatively simple too. As a platformer, you simply need to figure out creative ways to get Yarny from A to B while collecting items and making sure you have enough yarn to complete the journey! By building bridges and propelling your self in the air, swinging from side to side, and even travelling by kite, the journey is fun and can be as simple as you want it to be. I did get frustrated at points when I let go of my yarn connections and had to start from scratch, but it was all a part of the learning process. I think the challenge of completing tasks with enough yarn for Yarny is clever as well, as it makes you think about your actions and the consequences they might have (in terms of yarn usage!).

Overall, I really enjoyed this game. The puzzles are challenging but not overbearing, the settings are stunning and immersive, and Yarny is a great character that everybody will enjoy playing as. I can’t wait to play the full game!



Destiny – Crimson Days and Valentines!

As we fly into February I’m left wondering where January has gone, one thing is for sure is that it was definitely a turbulent month for Destiny and especially for Bungie. We didn’t get a full update until 21st January and even then details were scarce, anyway who are we to deny Bungie a Christmas off?


Crimson Doubles

First up in February is a new PvP Game mode called Crimson Doubles. Crimson Doubles is a 2v2 take on The Elimination game archetype, with a big twist. First of all same game rules apply, first to 5 rounds wins secures victory. Here’s the twist – if your teammate falls to the opposition in Crimson Doubles, you will receive a buff, the buff in question is called A Broken Heart (get it, valentines?!). This will boost your Agility, Armour and Recovery to maximum and thus making you a real force to be reckoned with. This buff will last until you revive your partner or the round finishes… If you make it that far. This game mode will be available along with the Crimson Days event from Feb 9th until Feb 16th.


New Bounties and Quests!

Lord Shaxx, fresh from the excitement of standing aside for Lord Saladin and The Iron Banner will have both new a new quest and new bounties for us fellow Guardians who are willing to brave Crimson Doubles!


Emotes! Emotes! Emotes!

As with every minor event in Destiny nowadays we get new emotes! There seems to be five up for grabs this time, four of which are legendaries. You may have noticed one exciting one in particular though.. A certain dance from a certain song that has taken the web by storm in recent times, thats right Hotline Bling! This is certainly going to be popular around the tower and I eagerly await it…

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Finally, the most important aspect in Destiny! DAT SWEET LOOT. Mainly on offer with Crimson Doubles we have two types of Ghosts! One seemingly chocolate based, don’t get peckish Guardian! And another more loving looking one, as well as these we have an Emblem which looks pretty sweet and two new Shaders, one of which is being sported by the trendy Titan above!

To wrap things up then it isn’t a significant update for Destiny and it’s once again lacking PvE content, but I’m excited to try Crimson Doubles and see what rewards await for me, until then Eyes up Guardians!


2016 Game Previews

It’s a new year, which means that a ton of new games will be coming out soon! Here is our list of the games we’re most looking forward to in 2016!

The Witness – Thekla Inc


Now, this game has literally *just* come out, which is why we’re still including it. Lots of puzzles, a stunning open world, and some really incredible reviews so far make it the top of our list to play this year! This game is non linear and has very little in the way of story, but this isn’t to its downfall –  in fact, it’s apparently one of the games strengths, you are left to your own devices to figure out this mysterious word all to yourself.

Unravel – EA


We’ve fallen in love with Yarny and we haven’t even played the game yet! It’s a platform/puzzler, and contains a yarn character – it’s going to be pretty difficult not to fall in love with this game! It’s trailers hint at an emotional storyline, and the addition of human characters knitting (what we presume to be Yarny) adds a depth to the game we didn’t know was there before.

Release Date: Feb 9th

No Mans Sky – Hello Games


In addition to this game being stunning, colourful and extremely well designed, this open-world explorer ticks all the boxes: dinosaurs, space, and creation! It looks so vibrant and creative while being a sci-fi based game, which is something we rarely come across. This game is a peculiar one as it is essentially infinite, there is supposedly millions upon millions of planets and species to discover, so it is intriguing to see how it plays out. Roll on June!

Release date: June 2016

Far Cry Primal – Ubisoft


This game is building on the strengths of Far Cry 4 which we loved, they’ve taken it down the route of a game set after the Ice Age, including a massive open world. The developers have created their own language for this game, with the help of specialists and historians. Unfortunately there is no co-op this time though, but I’m sure there’s a very good reason for this… Oh and did we mention you can tame wild animals, such as Jaguars to be your companions?! AWESOME.

Release Date: Feb 23rd

The Division – Ubisoft


We’ve just finished playing the beta for this and it’s most definitely a peculiar one, the game is set within beautifully crafted and recreated New York, which has suffered a biological terrorist attack during Black Friday. It’s now Christmas, the streets covered in snow and you’ve been sent in as an agent of a group called The Division, to investigate and try and restore balance and peace to the streets, which incidentally are split into two zones, there is the PvE environment where you yourself are safe and put up against only AI, then there is the more tense, exciting and nerve wracking Dark Zone, this is the place to be, where the best loot is found, as well as the meanest gangster and even some of your own who don’t know how to behave themselves!

Release Date: March 8th

Uncharted 4 – Naughty Dog


Well, what can we say… The final chapter in the adventures of Nathan Drake and it’s shaping up to be a rollercoaster ride. We all know what to expect when it comes to Uncharted, amazing action packed set pieces, puzzles galore and the odd bad guys to chase, or chasing you! We don’t think we can say much else about this other than we’re stupidly excited and cannot wait till April!

Release Date: April 29th

Dirt Rally – Codemasters


The return of what is the purest and most well know Rally simulator in gaming, fresh from the several Dirt games we got which tailed away from Rally, Codemasters have finally come to their senses and decided to release what could be considered the true successor to Colin McRae: Dirt. This game includes places such as Finland and Wales, stunningly recreated and with a selection of 39 cars to race there. I’ll be keeping a close eye on this one.

Release Date: April 5th


Merry Christmas & Happy New Year!

We hope everyone have enjoyed their holidays, spent time with loved ones and eaten as much food as physically possible!

As you may have noticed, we’ve been very quiet recently, but we finally got decent internet and have started to stream like crazy! Check out our streams on twitch or on our streaming page!

We got a huuugggeee amount of gaming goodies this Christmas, including Dishonoured Definitive Edition, Lego Dimensions AND the Uncharted Collection – so keep an eye out for streams and posts in the new year!

Happy Christmas & see you all in 2016!



Rise of the Tomb Raider – First Impressions

I could just end the article here. It is simply amazing. I love puzzles, I love pretty landscapes, but most of all, I love kick-ass girl characters – so this game ticks all the boxes, and then some.

I’m not going to spoil the story (mainly because I’m not very far in, and I’ve been streaming every time I play if you wanted to watch!), but so far I’ve been blown away. The detail of the scenery has gone up a level since last gen, and I honestly shiver every time Lara has to swim in icy water. The weather is spot on, and the snow is incredibly real.


I’m also enjoying the amount of substance we’re getting from the secondary characters already. Jonah is back, the main villain finally has more than one reason to be after Lara, and we even have  another tribe to contend with! Lara also seems more human. She reacts in smarter ways and stumbles like any of us would. I think there’s a lot more of a connection with her character this time round, and I’m a lot more invested in the story.


The controls seem a lot sleeker this time round too. It’s a lot easier to change ammo types, and I’m in love with the collection and upgrade system. I’m happy to see that the way we upgrade skills is the same, and the menu/ data screen is a lot cleaner. The gameplay has also improved massively. It’s a lot smoother, and the quick time events seem a lot more user friendly (but I might actually just be getting better, who knows!)


I adore the game so far. It’s got the right amount of action and puzzles, and I can play the game as sneakily or as outright as I want. I can’t wait to see where it takes me!



REVIEW: The Room Three

If you’re into puzzle games as much as I am, you will of heard of iOS Giants Fireproof Games, and their franchise ‘The Room’. Trapping you in a series of rooms, you have to figure out the puzzles and supernatural clues to try and escape.  IMG_1720You start out your journey on a train- and then mysteriously find yourself locked in the room, with a mystery captor watching over you and leaving mysterious notes and clues. This version of the room seems to be a lot longer than its previous counterparts, which is good as I used to find that they ended in a very short amount of time. The puzzles are more complex and have you wandering from room to room in order to collect small pyramids. If you find yourself stuck, the trusty help button is in the corner, and I wont lie, it did get me through some tricky stages. The clues are just enough to push you in the right direction, and don’t make you feel dumb for having to use them. It does have a few moments of “wait-I’m confused, why is there a skull?”, but it’s fun, and gives the narrative a lot more depth than we have been used to before. I have experienced some problems with the app crashing… but 1. My iPad is almost 4 years old, which in the Apple world means the technology is ancient and outdated, and 2. There was an update I may have ignored for a while since I had no memory to be able to download it. Basically, that was my bad. As long as you have enough room for updates, the game runs just fine. The scenery as usual is stunning- it’s Victorian/Steampunk-esque setting is great for puzzles, and it was really nice to see how the lighting works outside of the room too. When you do get glimpses of the outside, it is very eerie, with only street lamps and start light to help you figure out where you are. The pictures look dark on the computer, but in-game the lighting is enough to help you figure out what you’re doing, while still remaining eerie.I don’t want to spoil anything in the game in this review, because the puzzles are so much fun, and it’s a real accomplishment when you come to the end! If you’re looking for a game that you can sink a few hours in to, this series (and this game in particular) are great for brain teasers and even a few rage quits, which to be honest is all part of the fun! Having a puzzle game where you aren’t frustrated means it’s not challenging enough, and I think it’s safe to say that The Room 3 is more challenging and calculated than any other iOS game I have come across!


Destiny: The Lighthouse

The Lighthouse, the holy grail of Destiny’s competitive multiplayer is accessed by only the best and most innovative players within the community. Those able to adapt and thrive under pressure find themselves in a place where, in the first weekend alone since The Taken Kings release, had only 130,000 of almost 1,000,000 competitors set foot.

First of all a little about the fabled and mysterious lighthouse. It is a social space located in Caloris Spires on the planet Mercury, formerly a Vex planet which is now believed to be maintained by The Desciples of Osiris. Although this social space is small, it is beautifully detailed and within it there are a few secrets. One of which is a hidden campsite speculated as belonging to Osiris himself, within this camp there is a deceased Vex Goblin, human bones and weapons strewn about… At one point New Monarchy were thought to have sent a fireteam to explore the lighthouse, but swiftly left as they still felt a strong Vex presence.

Now, the real reason we are all here, accessing this hallowed ground on Mercury. You have to compete during the weekly Trials of Osiris, run by Brother Vance on the Reef, the Trials are not for the faint of heart. They take place on one set map for that week and power advantages are enabled, meaning the higher your level compared to your opponents, the more damage you do and the more damage resistance you have and vice versa if you happen to be a lower level.

To access The Lighthouse you have to go 9 wins without a loss in a single passage. As daunting as this sounds it is made slightly easier with the usage of passage coins, with these coins you can purchase three modifiers for your passage. These are Mercy, which waves your first loss in a passage. Secondly we have Favour of Osiris, where you start your passage with a win automatically. Finally we have Boldness, which means your first real win within the trials will count as two. So when used correctly and with a little hard work and maybe some luck, you could actually start your passage 3-0 up after one game, meaning that 7-1 and you can still go flawless. But to get to The Lighthouse you have to show a great feat of skill, courage, composure and the ability to adapt to changing scenarios and teams also.

Finally we have the loot, the real reason we all want to get to The Lighthouse. Getting to The Lighthouse guarantees you a flawless emblem (Hic Jacet) to wear proudly on your character for all to see, one of four potential adept primary weapons (Hand Cannon, Pulse Rifle, Auto Rifle or Scout Rifle), and Motes of Light.

Finally, good luck Guardians, choose your Fireteam wisely and kick some arse in Trials!


Guitar Hero: Live- First Impressions

It was someone‘s birthday yesterday (Simon’s) and he got his hands on Guitar Hero: Live for the PS4. Being someone who played Guitar Hero 3 religiously on the Wii, I was genuinely really excited to see how the brand has changed over the years. I also want to say that unfortunately, GH wouldn’t let us screen shot, so we couldn’t get any unbelievably cringey shots and are relying on the internet to give you a feel of the game.


Now, being naive, the name “live” didn’t really resonate with me until we actually started playing the game. Live- as in Live Action- videos of real life people pretending to be your band mates, pretending to be adoring crowds, reacting to how amazing or terrible you are being a rockstar. This, admittedly, took me by surprise- although Simon couldn’t help but wonder what I thought “live” had actually meant.

You’re greeted with a ‘roadie’ who helps you with the tutorial. You see, the buttons for the new guitar have changed. Originally set as a straight line of 5 buttons, its now set up as 2 by 3, meaning you have to put a LOT more brainpower into paying attention to what buttons you are pressing. It’s not colour coded, with half of the buttons being black, and the others are white. It’s going to take a while to grasp, but it does feel like a lot more of a challenge which I can get behind.

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The settings and the people are what I’m struggling with the most. I became so used to over-the-top stylised cartoons and odd music video backgrounds that seeing people that I know are definitely not the band who actually play the song I’m strumming too feels weird. You are able to play a few different festivals when you first start the game: There is an American festival which is very pop punk and filled with extremely emo, punk and 2005 scene kids as part of the audience, and a British festival which is overwhelmingly hippy, with banjos and flower headbands (although I did spot one blue mohawk among the adoring crowd).

As well as the live section, theres also a ‘TV’ section. Calling itself a “24 hour TV network”, it is interactive and always on, and lets you play along to music videos. It already has a large selection, and is promising a lot more for the future. You essentially pick a music channel, and play along to the music videos they have. You can compete online against others, and presents a completely different challenge to the original mode. We attempted ADTR and it was difficult (but fun, because we love them).

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To be honest, I’m quite excited to see what else Guitar Hero has in store, and to see what direction the live action bands will take it in. Although it is a little cringe, I don’t think taking the acting in a serious direction would have worked for this game.


REVIEW: Everybody’s Gone To The Rapture

So after posting my first impressions, I completed Everybody’s Gone To The Rapture. It was quite short, but I’m sure if I were to play through it again I could stretch the game a few more hours.

Spoilers ahead!

Through-out the game you follow a series of characters and their final moments before they die. Each is sad, and beautiful, and a little more dramatic each time. It was a thoroughly enjoyable game, but for someone who struggles with remembering names at the best of times, keeping up with the story was a bit of a challenge. Following names, secondary characters and backstories without a physical reference is tricky, and it can be even harder if you miss part of the story (the open world makes this  very easy to do), as you can miss the introduction of a key character or important parts of the narrative. Towards the end, I found myself losing characters and I was constantly wandering into the next chapter of the story by mistake, meaning I had to quit the game just so I could go back and retrace my steps.

Everybody's Gone To The Rapture™_20151101174246

Aside from this, I enjoyed Everybody’s Gone To The Rapture SO much. It was super pretty and it kept me guessing the entire time. Again, I struggled with the ending, but I think it is more conceptual and open to interpretation. I’m not sure if the energy balls that act as guides were each person as they all behaved a little differently, or if it was simply a way to help you through the game- but It’s pretty concrete that whatever the light is, is what infected the animals and humans during the game.

The ending was stunning and was really interesting to play on how normal human beings can act in times of crisis… and Stephen, one of the main characters you encounter, ended up being my least favourite but most interesting character of the game. Each had flaws that made them easy to connect to, which is probably why I teared up at every single ending.

I’ll admit I found it very confusing, and the ended didn’t particularly clear up much, but I have a feeling this is a game designed to make you want to play more than once. There are more secret paths, stories, (and hopefully trophies, I only won one!) to be followed, and I think the ending will be clearer with more knowledge and clarity.

Overall, it was great, and I honestly can’t wait to play it again so I can find out even more secrets!